Magic

Please check back for upcoming information on our magic system.

Air
DIAMOND OF ATLUS
Level 1: Can create gentle winds, move small objects, jump a little further, and higher than other elementals.
Level 2: Can create a buffeting wind, move small to medium objects, and can levitate for small periods of time.
Level 3: Can create a strong wind, move medium to large objects, create small tornados, and can fly for short distances.
Level 4: Can create a very strong wind, throw large objects, create large tornados, and fly for a longer range but not across different cities.
Level 5: Can create extremely strong winds, throw any sized object, create a very large tornado, create hurricanes when combined with water, and can fly for long distances.


Earth
EMERALD OF BRIGHTON
Level 1: Can control small rocks, plants, and pebbles.
Level 2: Can control medium-sized rocks, small shallow cracks in the ground or sidewalks, and encourage more than one plant to grow/bloom.
Level 3: Can control large rocks, small crags, localized earthquakes, and coax plant seeds into full growth.
Level 4: Can control large boulders, medium earthquakes, deep cracks/sinkholes, and small landslides.
Level 5: Can control extremely large boulders, very deep cracks/sinkholes, large landslides, hills, caves, cliffs, and powerful earthquakes.


Fire
RUBY OF PADUAN
Level 1: Can create small fireballs with little heat.
Level 2: Can create small fireballs and ribbons with some heat.
Level 3: Can create medium fireballs and fire ribbons, and small firewalls.
Level 4: Can create large fireballs and fire ribbons, medium sized firewalls, and small firestorms.
Level 5: Can create very large fireballs and fire ribbons, very large firewalls, large firestorms, and shape fire into any form.


Water
SAPPHIRE OF COURANT
Level 1: Can create small waves.
Level 2: Can create small waves and simple forms of water such as light rain and thin fog.
Level 3: Can create medium waves and make more complex forms of water such as ice, cool steam, light to average rain, and average fog.
Level 4: Can create large waves and difficult forms of water such as storms, thick fog, small glaciers, hot steam, and small water spouts.
Level 5: Can create Tsunamis and very complex forms of water such as water spouts, heavy fog, large glaciers, boiling water, extremely hot steam, and combine with air to create hurricanes. .


Lightning
ALEXANDRITE OF TAZEWELL
Level 1: Can create weak sparks and some static electricity.
Level 2: Can create weak electric currents to create a shock, small strikes of electricity, and static electricity.
Level 3: Can create strong electric currents, small lightening bolts, heavy static, and can begin combining with simple water forms for thunderstorms and small lightning storms.
Level 4: Can create very strong electric currents with a bad electric shock, medium lightening bolts, heavy static, medium-sized lightening and thunder storms, as well as a weak electricity wall.
Level 5: Can create extremely strong electric currents, very strong static electricity, large lightening bolts, can control plasma and neon, can create torrential thunderstorms and Lightening storms, and can create a large electric globe barrier (no more than 20 feet/6 meters in diameter) .


Light
RARE AQUAMARINE OF GLADRIEL
Level 1: Can create weak light sources, bend light to refract in certain directions, and give others “good feelings” when they are down.
Level 2: Can create medium strength light sources, control small amounts of sunlight, and cure minor wounds.
Level 3: Can create a strong light source, control most sources of light, cure medium wounds like bruises, and dispel hatred in individuals.
Level 4: Can bend light to become invisible and heal broken bones.
Level 5: Can blind enemies with a large blast of light, ward off darkness to reveal hidden enemies, control any light source, cure any injury done by the magic of another element, and create the feeling of love in an individual.


Darkness
RARE AMETHYST OF RENCOR
Level 1: Can create small patches of weak darkness within a 5 meter radius of the caster, and give one “bad feelings” to create a state of despair.
Level 2: Can create medium strength darkness, control small amounts of moonlight, and bring back minor past injuries.
Level 3: Can create a strong source of darkness, effectively making one-self invisible, bring back the damage like bruises the caster has previous given the opponent, and create hatred in an individual.
Level 4: Can cover large groups in darkness and bring back broken bones or muscle damage given to the opponent by the caster in previous battles.
Level 5: Can cause an eclipse of the sun to weaken light wielders, blind an enemy with darkness, and bring back any past injury including those given by members of other elements, and can dispel love in an individual.


Psychic
VERY RARE CITRINE OF ELYRIA
Level 1: Has brief flashes of premonitions, some of which are inaccurate and others are accurate.
Level 2: Has incredibly accurate premonitions.
Level 3: Can teleport to places.
Level 4: Can control inanimate objects with the mind.
Level 5: Can mind read and use mind control.
Please note that any person being mind read will experience a light tickling sensation. Only other Psychics can block the attempts of another.

All content is copywrite © Hoof Prince.
All images are copywrite © by their respected owners.
Coding & Layout done by Iridescent Designs.