This RPG has a twist in which every equine on the game is given an element, jewel, and level of power. When you join, a member of staff shall randomly choose your Element and give you a jewel. It is your job to come up with how you carry the jewel (IE. On a rope around your neck, embedded in a hoof, embedded into the nose[like a nose ring, lol], or so on). Then, all but a select few shall start at Level One, then advance onwards. Gaining levels First Level- Automatic Second Level-20 tokens Third Level-50 tokens Fourth Level-100 tokens Fifth Level- 200 tokens Adept (all elements/opal)-800 tokens Jewels/Elements Diamond- Air Sapphire- Water Emerald- Earth Ruby- Fire Alexandrite- Electricity Aquamarine- Light Amethyst- Darkness Citrine- Psychic Opal- All Elements Elemental Deities *Whatever element you hold, these will be the deities you worship. The main thing they do is either take away/give tokens, or enhance and level up powers* Air-Altus Water-Courant Earth-Brighton Fire-Paduan Electricity-Tazewell Light-Galadriel Darkness-Rencor Psychic-Elyria
Level 1- Can create gentle winds and move small objects, can jump a little further and higher than other Elementals Level 2- Can create a buffeting wind and move small to medium objects, can Levitate for small periods of time Level 3- Can create a strong wind and move as well through medium to large objects. Can create a small tornado, can fly for short distances Level 4- Can create a very strong wind and throw large objects. Can create a large tornado that causes great damage, can fly for a longer range but not across different territories Level 5- Can create Extremely strong winds and throw any sized object. Can create a very large tornado as well as combine with water to create hurricanes. Can cause severe damage. Can fly for long distances. Wings are given to Guardians, earned by Spirits.
Level 1-Can create small waves Level 2- Can create small waves and simple forms such as light rain and thin fog. Level 3- Can create medium waves and make more complex forms such as ice, cool steam, light to average rain and average fog Level 4- Can create large waves and complex forms such as storms, thick fog, small glaciers, hot steam, and small water spouts Level 5- Can create Tsunamis and very complex forms such as water spouts, heavy fog, large glaciers, boiling water, extremely hot steam as well as combine with air to create hurricanes.
Level 1- Can control small rocks Level 2- Can control medium rocks that can bruise and create small, shallow cracks in the ground Level 3- Can control large rocks that can injure and create shallow crags and small underground quivers Level 4- Can control large boulders, medium earthquakes, deep cracks, and small landslides Level 5- Can control extremely large boulders, large quakes, very deep cracks, large landslides, and can create hills and cliffs
Level 1-Can create small fireballs with little heat Level 2- Can create small fireballs and ribbons with some heat Level 3- Can create medium fireballs and ribbons as well as small firewalls Level 4- Can create large fireballs and ribbons with quite a bit of heat, can control a medium sized firewall and create small firestorms. Level 5- Can create very large fireballs and ribbons with extreme heat, can control very large firewalls and firestorms, as well as shape fire into any form
Level 1- Can create weak sparks and some static electricity Level 2- Can create weak electric currents to create a shock, small strikes of electricity, and static Level 3- Can create strong electric currents, small lightening bolts, heavy static, and can begin combining with simple water forms for Thunderstorms and small Lightening storms Level 4- Can create very strong electric currents with a bad electric shock, medium lightening bolts, heavy static, and can create lightening storms as well as a weak electricity wall Level 5- Can create extremely strong electric currents, very strong static electricity, large lightening bolts, can control plasma and neon, can create torrential thunderstorms and Lightening storms, and can create a large electric globe barrier (No more than 20 feet(about 6 meters) in diameter)
Level 1- Can create weak light sources and bend light to refract in certain directions, can give one the good feelings when they are feeling down Level 2- Can create medium strength light sources, can control small amounts of sunlight: can cure minor wounds like brush cuts and brush burns Level 3- Can create a strong light source, can control most sources of light; Can cure medium wounds like bruises from hooves and bites; Can dispel hatred in individuals. Level 4- Can bend light to become invisible; can heal broken bones Level 5- Can blind enemies with a large blast of light, can ward off darkness to reveal hidden enemies, can control any light source; Can cure any injury done by the magic of another element; Can create the feeling of love in an individual.
Level 1- Can create small patches of weak darkness within a 5 meter radius of the caster; can give one the bad feelings to create a state of despair Level 2- Can create medium strength darkness, can control small amounts of moonlight; can bring back past injuries like brush cuts and brush burns Level 3- Can create a strong source of darkness, effectively making one-self invisible; Can bring back the damage from past battles like hoof bruises and bites that the caster has previous given the opponent in past battles; Can create hatred in an individual Level 4- Can cover large groups in darkness; can bring back broken bones or muscle damage given to the opponent by the caster in previous battles Level 5- Can cause an eclipse of the sun to weaken light wielding equines, can blind an enemy with darkness; has the ability to bring back any past injury including those given by members of other elements; Can dispel love in an individual
Very Rare Element- The rare equine that can control the Psychic abilities has power to: Level 1- Has brief flashes of premonitions, some of which are inaccurate and others are accurate Level 2- Has incredibly accurate premonitions Level 3- Can teleport to places Level 4- Can control inanimate objects with the mind Level 5- Can mind read and use mind control *Please note that any horse being mind read will experience a light tickling sensation. Only other Psychics can block the attempts of another.*
Sometimes, a minor gem is given instead of a regular gem. Those who possess minor gems lack proper control of their Element or have a weaker version of their Element. This can be granted upon request and anyone can have a minor gem. Those who possess minor gems still worship the same Deities. A major gem can be earned through trials offered by the gods. Major Gems to Minor Gems Amethyst - Jet Emerald - Jade Citrine - Garnet Diamond - Topaz Sapphire - Lapis Lazuli Ruby - Carnelian Alexandrite - Tanzanite Aquamarine - Quartz
For each Element/Deity, there is a Temple set up where followers of a certain faith may venture to confront their god. Your status and favor in the eyes of your god depends on the number of Tokens you have and your title in the Temple. Mage: All Level Is are Mages. This is the lowest level of the Temple. Acolyte: All Level IIs and most Level IIIs are Acolytes. This is the second-highest level of the Temple. Spirit: Becoming a Level III does not automatically mean that you are a Spirit. Once you reach Level III, you are free to challenge a Spirit for their position in the Temple. A Spirit can only be challenged once every two weeks. There is only three Spirits at a time and the current three Spirits are displayed in the Temple. Guardian: The Guardian of the Temple must at least be a Level IV and is the most powerful member of their Order. All Level IVs are free to be Guardians, but the position must be challenged for. Like the Spirit position, Guardians can only be challenged once every two weeks. The Guardian is displayed in the Temple. When a Spirit/Guardian is challenged, the Spirit/Guardian picks whether the battle will be a debate or physical battle.