1) The word minimum has been terminated, but will return if I see one-liners or any other type of tiny posts. FIVE HUNDRED ORIGINAL word writing sample (not counting the breed/history/personality/etc)is still required for joining (ie no poetry/song lyrics). If you are a beginning rp-er, please utilize the Writing Workshop board under our OOC section. Our staff is more than happy to help you improve on your writing.
2) You may only post your own characters, anyone caught posting someone else's character will be banned without warning.
3) You must join and be assigned an Element before posting in-character anywhere on the site.
4) Respect both the staff and other players at all times, especially staff. The staff at Hoof Prince has a lot to do from deity posts to foal stats. Be grateful.
5) This game is rated PG-13. Swearing is allowed though excessive and unnecessary use of curse words will be reprimanded.
6) No adult content. If you wouldn't be comfortable saying something to your mother, it doesn't belong here.
7) Keep all personal non-game related issues out of the game. If you have a problem with another player, please notify the staff and we will help you work through it... but do not take matters into your own hand. You can find all the staff contacts here: Contacts
8) Only horses are allowed to play at this game. No mythicals or other non-equine creatures unless pre-approved by the staff.
9) Please be active. If you cannot maintain your characters, don't join them.
10) No powerplaying. This means you.
11) Please be as realistic as possible in your posts.
12) All levels of experience are allowed. We encourage improvement and advancement in role playing. Any discrimination or rudeness to new players or beginners will be punished.
13) If you are "away" you can only be marked as away (ie herds and lands protected) for 3 weeks. After 3 weeks have passed, if you have not returned, your herd will be given the option to find a new herd and your lands will no longer be protected. If there is a VALID reason that you will be gone longer, you must give other players the option to leave if they wish.
14) We are now implementing the 3 strikes, you're out rule. If you break the rules, we will give you only 2 warnings, and on the third warning, you will be banned. I am tired of dealing with drama and fights, and this is a preventative measure to keep it from happening. Please remember, various offenses call for different consequences, which are determined by a panel of staff members on a situational basis.
15) Deities do not always give you what you want. Remember this and be grateful with what you get.

1) Any standard horse breed is allowed.
2) Heights and colors must be relevant to the breed your horse is stated to be. Horses are measured in hands, and partial hands can be measured as 14.1, 14.2, and 14.3. The next largest size is 15 hands. (as an example)
3) If two horses breed, the appearance and gender of their foal will be decided randomly according to the parent's stats. This is to make the game more realistic.
4) Make certain that the height of your horse is acceptable to the breed of the horse.
5) Special markings/colors must be approved by Staff. You can contact them here: Contacts

1) All traits/defects must be approved by Staff before a character is joined.
2) Traits include: wings, special color, horn, etc.
3) Defects include: deafness, blindness, multiple personalities, etc.

1) When you are being claimed, you do not have to join the first stallion that approaches you. However, if a lead stallion of a herd approaches you, he may force you to come to his herd.
2) If you are unhappy in a herd, you may not leave until you have challenged for, and won your freedom. You may also achieve freedom if another stallion challenges for you and wins.
3) You must be over the age of three to breed and/or foal.
4) Lead mares determine the original herd positions for the mares.
5) When challenging for a position, a mare may only fight the mare ONE position above her own. The one exception is challenging for lead mare - any mare may challenge a lead mare for her position, though the battle MUST BE role play sparred. The mare wanting the lead mare position may either challenge the lead stallion or the lead mare for this position.
6) Mares may only challenge once per week, and only one challenge can take place at a time.
7) If a stallion either wins you in a challenge or steals you, you MUST go with him, without questions. You have no say in the matter.
8) You may not breed with a stallion that is not your own, unless your stallion is officially inactive. If you are found wandering the territories without an escort, other stallions may forcebreed you though, so take caution.
9) You may not adopt an orphan foal unless you either have a foal currently, had a stillborn foal, or are pregnant and able to produce milk.
9) If an unclaimed mare "wanders" into a territory, she becomes a part of that herd.
10) This is already written on the stallion section, but just because you are the first mare in a herd does not necessarily make you the alpha. Stallions can choose whoever they wish as the original alpha of a herd.

1) You may claim a territory, and live there... but it does not "belong" to you.
2) A stallion can have as many mares in a herd that he can maintain.
3) You may challenge for residence in a territory, for a mare, or for an entire herd. Any challenges made for entire herds must be done by role play sparring.
4) If a territory has been inactive (the stallion has not posted in two weeks, and has given no notice of his leave), the territory then becomes available for claiming.
5) A stallion may decide on his own lead mare, but she determines the rest of the herd rankings. Keep in mind that you do not have to make the first mare in your herd the Alpha mare. You are allowed to select any mare of your choosing for the original alpha. After that, the position must be challenged for. Any disputes can be brought up with the Staff (favoritism, etc).
6) One stallion per herd.
7) You may breed with as many mares as you like, once you are three years or older. You may not force breed another stallion's mares unless that stallion is officially inactive, or the mares are out of their territory without an escort.
8) You may claim a blood relative.

1) Foals are born one week real time from when they are conceived. Their stats will be posted in the breeding thread by an appointed staff member. Any foals born early will be stillborn - no exceptions.
2) A foal is dependent on its dam for the first year of its life. Foals must stay with their mother during this year.
3) Yearling colts may leave the herd or be kicked out by an alpha stallion. Fillies leave the herd at age two unless they are kicked out by the stallion.
4) Colts must join a bachelor herd from the ages of 1 - 3, at which time they can claim a land of their own. Distant Peaks, in the North, is the designated bachelor land there while Distant Peaks is the designated bachelor land in the South. Colts born in kingdoms have the option of joining the bachelor herd upon turning the age of 1, though it is not required.
5) You may join as an orphan foal, but these foals must be adopted by a foster mare. In order to foster a foal, a mare must either have a foal, be pregnant, or have a stillborn foal. If no surrogate mother can be found, the foal will die.
6) Foals are not permitted to challenge for mares/stallions/lands. Foals are too young to hold such power.
7) Upon birth, every foal has a trace of every Element. These traces are weak and the power sparks uncontrollably. At the age of one, the power disappears. It is then when the foal must travel to the Crossing to see the Oracle for an Elemental assignment.


1) Both mare and stallion must be over the age of 3 to breed.
2) Long breeding is allowed. Keep posts PG-13.
3) Breeding can occur at any time, though the odds of survival will be figured into the breeding… These will be decided by dice roll as follows: Foals born in the WINTER=(123) live, (456) die. SPRING=(12345) live, (6) die. SUMMER=(12345) live, (6) die. FALL=(12345) live, (6) die.
4) All foal stats are decided at random based on parents stats. Twins are extremely rare.
5) The foal form must be completely and properly filled out or a stillborn foal will be granted.
6) Foals are born one week real time from the day they are "conceived".
7) Traits and defects are given randomly. (12345)=NOTHING (6)=TRAIT OR DEFECT. If a 6 is rolled the die would be rolled twice more, once to determine whether a trait or defect is given, and a second time to determine the specific trait or defect that will be given out (to be determined by the admin). (123)=TRAIT (456)=DEFECT.
8) Game time progresses that 1 game year = 4 real months. (1 month=1 season).
9) Mares may only breed once every three months, real time. Except in the case of a stillborn, in which case they can breed again immediately.
10) NO inbreeding or line breeding to any blood relative.
11) A herd mare may only be force-bred if her stallion is officially inactive, she is wandering the territories without an escort, or if she is without a stallion in any place other than The Arbors or The Vistas.
12) If a character is force-bred, the one who instigated the breeding will play the foal. If neither party wishes to play the foal, it will be stillborn.

1) All battles are role played. If you don't know how, learn. The players must agree on terms of the fight.
2) Only the challenge master may judge or determine outcomes of a fight. Any disputes can be taken up with the staff.
3) You may use your powers in a fight, and from time to time the gods will interfere. Certain powers are more effective with certain other powers... as shown on the challenge board.
4) If you are being challenged and are active, you have 3 days to reply to the challenger. If you do not reply within that time, you will lose the fight.
5) The only challenges a herd mare can make to a stallion are for freedom and for the alpha mare position. For the lead mare position, mares either have to challenge the lead stallion or the current lead mare, but not both.
6) All challenges and results will be posted on the specified challenge board (The Ridges)
7) If you make a challenge to someone, you are the attacker, and they are the defender. That means whoever issues the challenge needs to post first.
8) The challenger is free to set the terms for the fight (weather, number of attacks, etc.), but the battle judges will reset the terms if they are not deemed fair.
9) For a basic Hoof Prince battle set-up, request for one and it will be posted.
10) Word limits are prohibited.
11) Stallions can be captured through a challenge.
12) Debates can be substituted for physical challenges only if both parties agree.

Herd from a Herd Stealing Rules:
1) If your steal is not found in three days, you are successful.
2) You must reveal your means of stealing/decode your riddle to be declared successful.
3) You may only steal one mare at a time per stallion
4) You may only steal max two times per week (regardless of whether or not you are successful in those steals).
5) You may be as creative as you'd like, however we do not allow foreign language or codes (example selrknalekrnalkesrna). Poetry, symbols, colors, etc may be used.
6) Every steal must include somewhere in it a clue to the stallion you are stealing from, their territory, and 3 clues about the mare you are stealing as well as clues about your own territory. Your character's name must be posted in the "name" field unless you provide additional clues pointing to your own character
7) Only lead stallions or rebel mare leaders that "own" of a territory can steal (i.e. beta stallions and mares cannot).
8) You cannot steal foals or horses that are younger than breeding age. This means that horses age 0 and 1 cannot be stolen
9) You cannot block a steal for another player. The ONLY chars that can guess or post blocks to steals are the Alpha Stallion and Alpha Mare. Other herd members can help decode the steal, but it must be blocked by either the Alpha Stallion or Mare. If someone blocks a steal that is not authorized, it will be considered a valid steal.
10) Each herd (alpha stallion and mare combined) can only have up to 2 guesses per steal.
11) Herds may only steal from herds.
12) When a horse is stolen, the stolen horse must stay in the new territory or three real life weeks before they can be challenged for or counter-stolen. In addition they must be active in that territory, posting at least once a week unless player is away. If you fail to do this, your character will be ineligible for challenges or steals.
13) If a guess has been made on a steal, the thief must post after letting the guesser know if they are correct or incorrect Waiting for the deadline is considered cheating. If you fail to post in respond to a guess and are seen ANYWHERE else on the site the steal will be invalid.
14) If a thief goes on "away", the answer to the steal must be e-mailed to an Admin before you leave so that she can answer the guesses. Failure to do this will result in an invalid steal.

Kingdom from a Kingdom Rules:
1) If your steal is not found in three days, you are successful.
2) You must reveal your means of stealing/decode your riddle to be declared successful.
3) You may only steal one individual at a time.
4) You may only steal max two times per week (regardless of whether or not you are successful in those steals).
5) You may be as creative as you'd like, however we do not allow foreign languages or codes (example selrknalekrnalkesrna). Poetry, symbols, colors, etc may be used.
6) Every steal must include somewhere in it the Kingdom you are stealing from, the Kingdom’s leaders, three clues to the character you are stealing, references to the Kingdom doing the stealing, and references to the leader of the Kingdom doing the stealing. Your character's name must be posted in the "name" field unless you provide additional clues pointing to your own character.
7) You cannot steal foals or horses that are younger than breeding age. This means that horses age 0 and 1 cannot be stolen.
8) Each Kingdom can only have up to 2 guesses per steal. Any member of the Kingdom may block the steal.
9) Kingdoms may only steal from Kingdoms.
10) When a horse is stolen, the stolen horse must stay in the new Kingdom for three real life weeks before they can be challenged for or counter-stolen. In addition they must be active in that Kingdom, posting at least once a week unless player is away. If you fail to do this, your character will be ineligible for challenges or steals.
11) If your character has been stolen, you cannot post in your own Kingdom unless you are already in an active thread, in which case you can finish the thread.
12) If a guess has been made on a steal, the thief must post after letting the guesser know if they are correct or incorrect. Waiting for the deadline is considered cheating. If you fail to post in respond to a guess and are seen ANYWHERE else on the site, the steal will be invalid.
13) If a thief goes on "away", the answer to the steal must be e-mailed to an Admin before you leave so that she can answer the guesses. Failure to do this will result in an invalid steal.
14) A character can only do one steal per week per kingdom. Meaning, you cannot steal from the same kingdom twice in one week
15) Just to be clear, any member of a kingdom can create a steal and any member of a kingdom can block a steal. If you live in a herd, but are also a part of the senate in a kingdom (ie you live in rushing rivers, but also are listed as an agent in the Silver Lakes) you may attempt to steal/block for that kingdom.


Here is the outline that will be used from now on in Steal Judgments.
Outline for Steal Judgments
Character Clue 1
Clarity: 0/3
Character Clue 2
Clarity: 0/3
Character Clue 3
Clarity: 0/3
Clues to Kingdom Being Stolen From OR Territory and Stallion Being Stolen From
Clarity: 0/3
Clues to Kingdom Stealing OR Territory and Stallion Stealing
Clarity: 0/3
Bonus Points:
+1 for extra character clues
+1 for originality/cleverness
Total: 0/15
You must earn 9/15 points in order for your steal to be valid.

For more rules and guidelines, visit The Mesa.

1) The kingdoms of Hoof Prince are set up like the kingdoms of the Dark Ages. A kingdom can be good or bad, depending on the leader. Also, depending on the leader, a kingdom can be under "invite only" status.
2) If a kingdom is under "invite only" status, a horse from that kingdom must invite your character in order for your character to live there.
3) Kings and Queens are chosen by the kingdom and the owners.
4) If you feel that your horse should be King/Queen, e-mail one of the owners and they will decide if you are allowed to challenge for the position.
5) If the current King/Queen names an heir, that character gets first rights to the throne.
6) Kingdom characters are permitted to freely walk among the herds that are under their kingdom.
7) Kingdoms can ONLY be challenged for when the current monarch falls inactive.
8) Owner permission must be given for a monarch position to be challenged for.
9) One player cannot play more than one character that rules a kingdom.

1) Upon the officers'/owners' discretion, wars will occur that give each character an opportunity to win tokens.
2) All war battles are "quick series" battles, consisting of three posts.

Challenger -- (2 Attacks)
Defender -- (2 Defense, 2 Attacks)
Challenger -- (2 Defense)

3) All battles will be scored with the following score sheet:

CHALLENGER ATTACK
Attack 1:
Creativity: 0/5
Execution: 0/5
Plausibility: 0/5

Total: 0/15

Attack 2:
Creativity: 0/5
Execution: 0/5
Plausibility: 0/5


Total: 0/15

Weather: +0
Description: +0
Technical Terms: +0
Use of Powers: +0


Bonus: +0
CHALLENGER Post 1: 0/30

DEFENDER DEFENSE AND ATTACK

Defense 1:
Originality/Execution: 0/5
Damage Taken: 0/5
Defense: 0/10

Attack 1:
Creativity: 0/5
Execution: 0/5
Plausibility: 0/5
Total: 0/15

Attack 2:
Creativity: 0/5
Execution: 0/5
Plausibility: 0/5
Total: 0/15

Weather: +0
Technical Terms: +0
Description: +0
Use of Powers: +0

Bonus: +0
Attack total: 0/30
Defense total: 0/10
Post 1 total: 0/40

CHALLENGER DEFENSE
Originality/Execution: 0/5
Damage Taken: 0/5
Defense: 0/10

Attack total: 0/30
Defense total: 0/10
Post 2 total: 0/40

WINNER:

4) All judging decisions are final.
5) When the wars are set up, each fighter has three days to respond to the war cry or the battle will be lost.
6) Those with more than one power are allowed to use only ONE power during a war. This power attack does not count toward your attack total. Meaning, that you get two attacks plus the power attack.

1) Crusades happen once a year, upon the staff's discretion.
2) In a Crusade, a character has the chance to win a special mythical quality (magic, wings, immortality, etc.)
3) Prizes given are determined by HP staff.
4) Crusade battles are "quick series" battles.
5) More than one type of element is allowed to be used during a Crusade, but after one power attack, the others count as regular attacks.
6) There is no word limit for Crusade posts.
7) Only Guardians and Spirits are permitted to attend a Crusade.
8) The prizes for a Crusade depends on the character's favor with their deity.

Prizes for Guardians
Immortality
Magic
Any Trait

Prizes for Spirits
Wings
Horns
Color-Changing Ability
New Stone
Special Trait
The Choosing of Stats for One Foal

1) The Valkyries are the "rebel mares" of Hoof Prince. Only mares are permitted to reside in their lands.
2) The Valkyrie Queen is chosen by staff and only she and staff can determine the next Queen.
3) Any stallion that goes to the Valkyrie kingdom is either a visitor or prisoner.
4) All kingdom rules apply to the Valkyrie kingdom.

1) The Rajputs are the stallions of Hoof Prince who do not lead territories and live outside of the world of regular kingdoms.
2) The Rajput King is the King of Stallions and is only chosen by staff and the previous King.
3) Mares that go to the Rajput kingdom are listed as vistors or slaves.
4) All kingdom rules apply to the Rajput kingdom.

1) A raid is when one kingdom invades another.
2) Any kingdom can raid any other kingdom, but Admin permission must be given first.
3) When a raid is fought, it is 5 on 5; the best of 3 wins.
4) Warriors may be chosen from the defensive/offensive kingdoms and as well as any allies.
5) Militias (herds) may send their fighters, but militias do not gain/lose anything in a raid.
6) Terms must be set before the raid is fought. For example:

Kingdom A is invading Kingdom B
If Kingdom A wins, Kingdom B becomes a subkingdom.
Kingdom A will appoint a new King/Queen and all of Kingdom B's members must remain in the kingdom for 1 HP year.
If Kingdom B wins, all terms are dropped and Kingdom A will not raid for 1 HP year.

7) A Deity has the ability to edit any terms and the Deity judges the battles.



All images, plots, and writing copyright © Hoof Prince
Hoof Prince The South The North The Rajputs The Valkyries Venture Begin Main Twysted Out of Character