1)The word minimum has been terminated, but will return if I see one-liners or any other type of tiny posts. FIVE HUNDRED ORIGINAL word writing sample (not counting the breed/history/personality/etc)is still required for joining (ie no poetry/song lyrics). If you are a beginning rp-er, please utilize the Writing Workshop board under our OOC section. Our staff is more than happy to help you improve on your writing. 2) You may only post your own characters, anyone caught posting someone else's character will be banned without warning. 3) You must join and be assigned an Element before posting in-character anywhere on the site. 4) Respect both the staff and other players at all times, especially staff. The staff at Hoof Prince has a lot to do from deity posts to foal stats. Be grateful. 5) This game is rated PG-13. Swearing is allowed though excessive and unnecessary use of curse words will be reprimanded. 6) No adult content. If you wouldn't be comfortable saying something to your mother, it doesn't belong here. 7) Keep all personal non-game related issues out of the game. If you have a problem with another player, please notify the staff and we will help you work through it... but do not take matters into your own hand. You can find all the staff contacts here: Contacts 8) Only horses are allowed to play at this game. No mythicals or other non-equine creatures unless pre-approved by the staff. 9) Please be active. If you cannot maintain your characters, don't join them. 10) No powerplaying. This means you. 11) Please be as realistic as possible in your posts. 12) All levels of experience are allowed. We encourage improvement and advancement in role playing. Any discrimination or rudeness to new players or beginners will be punished. 13) If you are "away" you can only be marked as away (ie herds and lands protected) for 3 weeks. After 3 weeks have passed, if you have not returned, your herd will be given the option to find a new herd and your lands will no longer be protected. If there is a VALID reason that you will be gone longer, you must give other players the option to leave if they wish. 14) We are now implementing the 3 strikes, you're out rule. If you break the rules, we will give you only 2 warnings, and on the third warning, you will be banned. Please remember, various offenses call for different consequences, which are determined by a panel of staff members on a situational basis.
1) Any horse breed is allowed. 2) Make certain that the color and height of your horse is acceptable to the breed of the horse. (ex: No dunalino Friesians or 17.2 hh Egyptian Arabians) 3) Horses are measured in hands, and partial hands can be measured as 14.1, 14.2, and 14.3. The next largest size is 15 hands. (as an example) 4) If two horses breed, the appearance and gender of their foal will be decided randomly according to the parent's stats. This is to make the game more realistic. 5) Special markings/colors must be approved by Staff. You can contact them here: Contacts
1) All traits/defects must be approved by Staff before a character is joined. 2) Traits include: wings, special color, horn, etc. 3) Defects include: deafness, blindness, multiple personalities, etc.
1) When you are being claimed, you do not have to join the first stallion that approaches you. However, be aware that force claiming is allowed. 2) If you are unhappy in a herd, you may not leave until you have challenged for, and won your freedom. You may also achieve freedom if another stallion challenges for you and wins. 3) You must be over the age of three to breed and/or foal. 4) Lead mares determine the original herd positions for the mares. 5) When challenging for a position, a mare may only fight the mare ONE position above her own. The one exception is challenging for lead mare - any mare may challenge a lead mare for her position, though the battle MUST be role played. The mare wanting the lead mare position may either challenge the lead stallion or the lead mare for this position. 6) Mares may only challenge for new positions within the herd once per week, and only one challenge can take place at a time. 7) Mares may only challenge for freedom once per week. 8) If a stallion either wins you in a challenge or steals you, you MUST go with him, without question. 9) Be aware that mares may be forcebred if found outside their territory. 10) You may not adopt an orphan foal unless you either have a foal currently, had a stillborn foal, or are pregnant and able to produce milk. 11) If an unclaimed mare "wanders" into a territory, she becomes a part of that herd. 12) Just because you are the first mare in a herd does not necessarily make you the alpha. Stallions can choose whomever they wish as the original alpha of a herd.
1) A stallion can have as many mares in a herd as he can maintain. 2) You may challenge for a territory, a mare, or for an entire herd. Any challenges made for entire herds must be role played. 3) If a territory has been inactive (the stallion has not posted in two weeks, and has given no notice of his leave), the territory then becomes available for claiming. 4) You MUST post on both the territory board and the Herd Updates board for your claim to be valid. 5) A stallion may decide on his own lead mare, but she determines the rest of the herd rankings. Keep in mind that you do not have to make the first mare in your herd the Alpha mare. You are allowed to select any mare of your choosing for the original alpha. After that, the position must be challenged for. Any disputes can be brought up with the Staff (favoritism, etc). 6) One stallion per herd, unless it is a rogue herd. 7) You may breed with as many mares as you like, once you are three years or older. You may not force breed another stallion's mares unless the mares are out of their territory or their stallion is officially inactive. 8) You may claim a blood relative but you may not breed with them. 9) As a lead stallion, you choose which Kingdom (North/South/Rajputs/Valkyries) you are aligned with. You may approach a kingdom, or they may approach you.
1) Foals are born one week real time from when they are conceived. Their stats will be posted in the breeding thread by an appointed staff member. Any foals born early will be stillborn - no exceptions. 2) A foal is dependent on its dam for the first year of its life. Foals must stay with their mother during this year. 3) Fillies have the choice of leaving their herd at the age of 2. Colts leave their herd at the age of 1. 4) You may join as an orphan foal, but these foals must be adopted by a foster mare. In order to foster a foal, a mare must either have a foal, be pregnant, or have a stillborn foal. If no surrogate mother can be found, the foal will die. 5) Foals are not permitted to challenge for mares/prisoners/lands.
1) Both mare and stallion must be over the age of 3 to breed. 2) Long breeding is allowed. Keep posts PG-13. 3) Breeding can occur at any time, though the odds of survival will be figured into the breeding These will be decided by dice roll as follows: Foals born in the WINTER=(123) live, (456) die. SPRING=(12345) live, (6) die. SUMMER=(12345) live, (6) die. FALL=(12345) live, (6) die. 4) All foal stats are decided at random based on parents stats. Twins are extremely rare. 5) The foal form must be completely and properly filled out or a stillborn foal will be granted. 6) Foals are born one week real time from the day they are "conceived". 7) Traits and defects are given randomly. (12345)=NOTHING (6)=TRAIT OR DEFECT. If a 6 is rolled the die would be rolled twice more, once to determine whether a trait or defect is given, and a second time to determine the specific trait or defect that will be given out (to be determined by the admin). (123)=TRAIT (456)=DEFECT. 8) Game time progresses that 1 game year = 4 real months. (1 month=1 season). 9) Mares may only breed once every three months, real time. Except in the case of a stillborn, in which case they can breed again immediately. 10) NO inbreeding or line breeding to any blood relative. 11) A herd mare may be force bred if her stallion is officially inactive or if she is found outside her territory except in the case of the Vistas. 12) If a character is force-bred, the one who instigated the breeding will play the foal. If neither party wishes to play the foal, it will be stillborn.
1) Battles may be role played or a debate provided both parties agree on the type of battle. 2) Only the challenge master may judge or determine outcomes of a fight. Any disputes can be taken up with the staff. 3) You may use your powers in a fight, and from time to time the gods will interfere. Certain powers are more effective with certain other powers... as shown on the challenge board. 4) If you are being challenged and are active, you have 3 days to reply to the challenger. If you do not reply within that time, you will lose the fight. 5) The only challenges a herd mare can make to a stallion are for freedom and for the alpha mare position. For the lead mare position, mares either have to challenge the lead stallion or the current lead mare, but not both. 6) All challenges and results will be posted on the specified challenge board (The Ridges) 7) If you make a challenge to someone, you are the attacker, and they are the defender. That means whoever issues the challenge needs to post first. 8) The challenger is free to set the terms for the fight (weather, number of attacks, etc.) BUT the players must agree on terms of the fight. (ex: No traits, one element etc) If players cannot reach an agreement, admins will either provide terms for you or the fight will be thrown out. 9) For a basic Hoof Prince battle set-up, request for one and it will be posted. 10) Word limits are prohibited. 11) Physical only battles (No elemental usage) are allowed except in the case of a Spirit or Guardian challenges. 12) Stallions can be captured as prisoners through a challenge.
General Stealing Rules: *You is taken to mean both a single individual (such as a herd stallion) and a kingdom as a whole* 1) Herds may only steal from herds. Kingdoms may only steal from kingdoms. 2) You may only steal one individual at a time. The exception being a mare and her dependent foal. 3) If your steal is not found in three days, you are successful. 4) You must reveal your means of stealing/decode your riddle to be declared successful. 6) You may only steal max two times per week (regardless of whether or not you are successful in those steals) and only once per kingdom or herd. 7) Only 2 blocks per herd/kingdom per steal. 8) You may be as creative as you'd like, however we do not allow foreign language or codes (example selrknalekrnalkesrna). Poetry, symbols, colors, etc may be used. 9) You cannot steal dependent foals by themselves. This means horses ages 0 to 1 year of age. 10) When a horse is stolen, the stolen horse must stay in the thieving kingdom or herd for three real life weeks before they can be challenged for or counter-stolen. In addition they must be active in that kingdom or herd, posting at least once a week unless player is away. If you fail to do this, your character will be ineligible for challenges or steals. 11) If a guess has been made on a steal, the thief must post after letting the guesser know if they are correct or incorrect Waiting for the deadline is considered cheating. If you fail to post in respond to a guess and are seen ANYWHERE else on the site the steal will be invalid. 12) If a thief goes on "away", the answer to the steal must be e-mailed to an Admin before you leave so that she can answer the guesses. Failure to do this will result in an invalid steal. 13) Steals must state if they are kingdom from a kingdom or herd from a herd to be valid. 14) Only lead stallions or rebel mare leaders that own a territory can steal (i.e. beta stallions and mares cannot). 15) You cannot block a steal for another player: The ONLY characters that can post blocks to steals are the Alpha Stallion and Alpha Mare. Other herd members can help decode the steal but cannot block it themselves. If a herd member blocks without authorization from the Alpha stallion or mare, the steal will automatically be deemed valid. 16) Each herd (alpha stallion and mare combined) can only have up to 2 guesses per steal. 17) Every steal must include somewhere in it a clue to the stallion you are stealing from, their territory, and 3 clues about the mare you are stealing as well as clues about your own territory. Your character's name must be posted in the "name" field unless you provide additional clues pointing to your own character.
1) Upon the officers'/owners' discretion, wars will occur that give each character an opportunity to win tokens. 2) When the wars are set up, each fighter has three days to respond to the war cry or the battle will be lost. 3) Those with more than one power are allowed to use only ONE power during a war. This power attack does not count toward your attack total. Meaning, that you get two attacks plus the power attack. 4) All judging decisions are final. 5) All war battles are "quick series" battles, consisting of three posts. Challenger -- (2 Attacks) Defender -- (2 Defense, 2 Attacks) Challenger -- (2 Defense) 6) All battles will be scored with the following score sheet: CHALLENGER ATTACK Attack 1: Creativity: 0/5 Execution: 0/5 Plausibility: 0/5 Total: 0/15 Attack 2: Creativity: 0/5 Execution: 0/5 Plausibility: 0/5 Total: 0/15 Description: +0 Technical Terms: +0 Use of Powers: +0 Bonus: +0 CHALLENGER Post 1: 0/30 DEFENDER DEFENSE AND ATTACK Defense 1: Originality/Execution: 0/5 Damage Taken: 0/5 Defense: 0/10 Defense 2: Originality/Execution: 0/5 Damage Taken: 0/5 Defense: 0/10 Total: 0/20 Attack 1: Creativity: 0/5 Execution: 0/5 Plausibility: 0/5 Total: 0/15 Attack 2: Creativity: 0/5 Execution: 0/5 Plausibility: 0/5 Total: 0/15 Technical Terms: +0 Description: +0 Use of Powers: +0 Bonus: +0 Attack total: 0/30 Defense total: 0/20 Overall total: 0/50 CHALLENGER DEFENSE Defense 1: Originality/Execution: 0/5 Damage Taken: 0/5 Defense: 0/10 Defense 2: Originality/Execution: 0/5 Damage Taken: 0/5 Defense: 0/10 Total: 0/20 Attack total: 0/30 Defense total: 0/20 Overall total: 0/50 WINNER: